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Devlog
Submission to Florida Poly Game Expo Spring 2021
An Inconvenient Assault
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Devlog
Devlog 3
April 22, 2021
by
peakreacher
An Inconvenient Assault Devlog 3: Level Design: Since the map for our game uses tiles, it made the most sense to have a low resolution image represent the larger map in the game. This gave us an exact...
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Devlog 2
April 15, 2021
by
peakreacher
An Inconvenient Assault: Devlog 2 Software engineering developments: One interesting development occurred during the creation of the requirements list. We had initially planned to have selectable weap...
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Devlog 1
April 08, 2021
by
peakreacher
An Inconvenient Assault: Devlog 1 The Story: An absolutely massive amount of zombies decide to invade a small, suburban neighborhood. Little do they know that this is no ordinary neighborhood, no sirr...
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